October 26, 2008
So I’m really lazy when it comes to creating cities for DnD, and this book is no exception. a few years back I wrote a samll utility to generate a city from a given xml file full of choices. After attempting to use it to generate some towns, I found it really wasn’t finished and the code was unreadable (it was perl after all, and city generation is complex). So, I’ve rewritten it in Ruby, and while it’s not done yet, here’s a good example of what it’ll produce- see if you can figure out what the madlib words are…
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