Quick Mapmaking with Gimp
By Jesse Morgan
Ok, so here are some quick steps to make a simple map.
- Create a small image, 20px by 20px
- Drop solid black onto background layer
- Create layer called “path”
- With white 1px pen, drag a windy area
- Upscale to 500px, turn off interpolation
- select white area by color on Path layer
- select distort – thresh 127, spread 8, granularity 2, smooth 2, smooth horizontal and vertical both checked
- create new layer called floor
- add layer mask (black)
- fill in selected area with white on layermask
- hide path layer
- switch to layer mask of floor, select white
- select->grow selected area by 20px
- dropfill floor layer with white- this should reveal the layermask
- filter -> noise -> rgb noise w/ rgb .6, alpha 0 no checkboxes
- filter ->distort ->mosaic, oct+squares, size 5, height 1, neat .2, light direction 135, color variation .2 all checked
- Gaussian blur 5px/5px
- enhance sharpen 90
- set fg to green
- bucket fill opacity 15%, fill whole selection
- unselect
- add new layer grid
- filter render grid
I’ll flesh this out more, but I wanted to get it up so others could use it.
I’d like to merge this into donjon’s dungeon generator source by using the gimp API; if I could do that, it’d be pretty badass if I could automate the whole process.