Generating a city
By Jesse Morgan
So I’m really lazy when it comes to creating cities for DnD, and this book is no exception. a few years back I wrote a samll utility to generate a city from a given xml file full of choices. After attempting to use it to generate some towns, I found it really wasn’t finished and the code was unreadable (it was perl after all, and city generation is complex). So, I’ve rewritten it in Ruby, and while it’s not done yet, here’s a good example of what it’ll produce- see if you can figure out what the madlib words are…
Name: Jamvita, Town (15938246)
Population: 3322 (Large Majority)
Government: Royalty
Alignment:
Moral: unreliable (chaotic -26)
Legal: undecided (neutral -3)
Breakdown:
70% 2350 Elf
16% 537 Human
8% 268 Goblin
3% 100 Half-orc
2% 67 Gnome
Storyline:
Jamvita, population 3322.
You reach Jamvita at nightfall (~08:00pm). It is a Town with a Large Majority population.
The Town is run by a chaotic neutral Royalty. Law Enforcement is is loose, and law-breakers will face a Tribunal, then be sentenced to forced labor.
There is a secondary power in the city, an Ex-Blacksmith, that avoids confrontation with current leadership, while secretly is pulling strings with a trade adversary.
The first tavern you see is the Angry Bag Tavern, a regular, surprisingly dirty Tavern for the high class, where violence is ignored.
——————
Name: Millland Rock, Small Town (71347337)
Population: 1042 (Majority)
Government: Cult Leader
Alignment:
Moral: dependable (lawful 23)
Legal: unconcerned (neutral 14)
Breakdown:
55% 574 Elf
19% 198 Human
12% 125 Gnome
10% 104 Dwarf
3% 31 Goblin
1% 10 Half-elf
Storyline:
Millland Rock, population 1042.
You reach Millland Rock at mid-day (~04:00pm). It is a Small Town with a Majority population.
The Small Town is run by a lawful neutral Cult Leader. Law Enforcement is is loose, and law-breakers will face a Magistrate, then be sentenced to community service.
There is a secondary power in the city, a thieves guild, that openly denounces current leadership, while secretly moving to assert black market dominance.
The first tavern you see is the Salty Monkey Taproom, a large, surprisingly filthy Taproom for the middle class, where violence is not tolerated. Local law enforcement protects the establishment, although craps and prostitution can be found in the back rooms.
If you dig deep enough, you can find the following Black Markets:
– good Thieves guild
– neutral Adventurers guild
– powerful magic item trade
– stolen goods gem trade
– rare art trade